The Blood of Dawnwalker Blows Past 40-Hour Goal
Here’s a story as old as game dev itself: shoot for one thing, end up with way more. That’s exactly the vibe with The Blood of Dawnwalker, the new RPG from Rebel Wolves. They were aiming for a solid 40-hour journey. But guess what? Testers are clocking nearly 70 hours and still going. Yeah, that’s almost double the plan. It’s a huge surprise and shows this rookie studio is packing a serious punch with their first release.
The Surprise Expansion
So, how did this happen? Well, Creative Director Mateusz Tomaszkiewicz spilled the beans in an interview with Gamereactor. The team gave the finished game a full walkthrough and realized it was way bigger than they thought. Their goal was a neat 40-hour playthrough, but now testers are taking almost twice that long just to explore everything.

This is wild because, let’s be honest, Rebel Wolves isn’t CD Projekt RED. Yeah, some of the folks worked on The Witcher, but this is a smaller group with a simpler plan. They promised a tight, focused game—not some 100+ hour monster. But 70 hours? Turns out, “focused” can mean something way more ambitious when you’ve got the passion to back it up.
Why This Is a Big Deal
Here’s the kicker: in a world full of endless live-service games that never really end, a solid 70-hour single-player experience stands out like a breath of fresh air. And this isn’t just casual playing around; these are testers digging deep. Rebel Wolves didn’t plan for this level of commitment. It’s clear the world they built is rich and addictive. Side quests actually matter. Exploration isn’t filler.
This flips the script for Rebel Wolves. They’re not just a tiny studio anymore. They’re punching above their weight, creating a jam-packed RPG that players seriously want to lose themselves in. More game for your buck? Always a win. And honestly, it shows what a lean, hungry team with veteran know-how can do when they’re free to dream big.
Key Facts About The Blood of Dawnwalker
- Rebel Wolves’ very first game, made by veterans from The Witcher team.
- Originally set for about 40 hours of main story and core content.
- Internal tests show it takes up to 70 hours to finish everything.
- Creative Director Mateusz Tomaszkiewicz, who worked on Witcher 3 quests, revealed this length surprise.
- Still a classic, story-driven single-player game — no live-service gimmicks.
What Comes Next for Rebel Wolves?
Now, all eyes are on the release. The studio’s got a high bar to clear. Those 70 hours better feel packed with good stuff, not just extra fluff. Expect them to polish hard and maybe tweak their marketing to highlight this unexpected size. The story’s shifting from “a focused adventure” to “a surprisingly huge journey.”
This kind of growth mid-project is actually great news. If you want to see what drives the team and how they’re tackling the challenge of building a brand new RPG world, check out this Related Source. It’s a cool look behind the scenes.
Frequently Asked Questions:
How long is The Blood of Dawnwalker? It’s tricky to nail down exactly, but testers say a full completionist run can take up to 70 hours. The original aim was 40.
Is The Blood of Dawnwalker bigger than The Witcher 3? Nope. The devs confirmed it won’t be as huge as The Witcher 3. But at 70 hours, it’s way bigger than they first planned and definitely feels like a big AAA RPG.
Why is the game so much longer than planned? Turns out the world and stories really clicked with the devs. They kept adding more cool side quests, exploration, and gameplay bits, which naturally stretched the playtime beyond what they first thought.
This is the kind of problem every studio wants. Rebel Wolves didn’t just hit their goal — they crushed it. Players hungry for deep, meaty games to get lost in have got something awesome to look forward to with The Blood of Dawnwalker.